119: What a Prick


Wanting to aim for as much visual appeal as possible in the short amount of time we have to develop the simulator, I took inspiration from games like Firewatch and other art found on the internet, presented a low poly art style to the team.


We want to have a total of four classes with five plants each to show progression within the class. First up on the agenda for assets were the succulent class of plants, starting off with the mini cactus. Our product owner seemed pleased with the results and so moving forward I believe we will continue in this route.

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