119: It’s a Trap


This week’s job was to create the final succulent plant, the Venus Fly Trap. Although I’m not too certain that the Arnold rendering of these plants will transfer over to Unity, it definitely has motivated me even more so to create and render all the planned plants for the game, if for nothing else than a piece to add to my portfolio come May.

Next on the agenda is to create a 3D building to be placed in front of the background that the 2d artist has made, in an effort to create a parallax-ing effect to the feel of the final game.

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