119: Dirty Hands

Down to Earth Concept

The above image is a mockup one of our 2D artists created to give us an idea of what the final product should aspire to look like.

 

Succulent samples

trough

This week, in addition to modeling more plants, I was tasked with creating a bed for the seeds to be planted in. It was a simple enough task, and production seems to be moving forward well. Initially the Christmas Cactus was a bit intimidating as to how I would pull off the low-poly aesthetic with such a visually complex looking plant, but I’m happy with the result. I have a feeling that this will be the most intensive model in the game, at ~2.5k polys, but I’m confident that most modern computers won’t run into any issues running the game still.

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