The above image is a mockup one of our 2D artists created to give us an idea of what the final product should aspire to look like.
This week, in addition to modeling more plants, I was tasked with creating a bed for the seeds to be planted in. It was a simple enough task, and production seems to be moving forward well. Initially the Christmas Cactus was a bit intimidating as to how I would pull off the low-poly aesthetic with such a visually complex looking plant, but I’m happy with the result. I have a feeling that this will be the most intensive model in the game, at ~2.5k polys, but I’m confident that most modern computers won’t run into any issues running the game still.