115: CSG: GO

After working with the Unity Standard Assets, we finally have animation in our game. An even more exciting result of using the standard assets, as opposed to attempting to Frankenstein code from various sources and past projects is that our seconds per frame have changed back into frames per second. The bad news is that the rest of the project is no longer up to par with the character. I’m going to be retooling the stages to create a more cohesive theme going forward.

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